Wide gamut monitors are becoming increasingly widespread, especially as manufacturers focus on HDR. We take a look at taming this using sRGB emulation. How this can be done via the monitor, common limitations and possible alternatives in the graphics driver.
An exploration of the key factors related to viewing comfort, such as brightness and panel type. This piece expands upon information from some of our other articles, with a focus on reducing eyestrain and enhancing viewing comfort.
This piece looks at specific limitations which govern the choice of appropriate monitor for console gaming. This advice should help console gamers avoid the marketing trap and end up with much better image quality for their money. Advice on setting the latest consoles up appropriately is also provided.