Samsung S32AG520 with 165Hz WQHD IPS panelAs an Amazon Associate I earn from qualifying purchases made using the “Buy” button at the bottom of this post. Where possible, you'll be redirected to your nearest store. Further information on supporting our work.
The ~32″ screen size provides an immersive experience and when combined with a 2560 x 1440 (WQHD) resolution a comfortable pixel density as well. The Samsung S32AG520 (S32AG52 or LS32AG52 with various regional suffixes) of the Odyssey G5 series offers this. The styling is similar to others in the series, with extensive use of matte black plastics and prominent ‘cheeks’ either side of the bottom bezel. Unlike with the G7 models, RGB LEDs are not included there. The OSD (On Screen Display) is controlled by a downwards facing joystick and shortcut keys in the central region of the bottom bezel.
A 31.5″ 2560 x 1440 (WQHD or 1440p) IPS panel is used. This is accompanied by a 165Hz refresh rate along and Adaptive-Sync, including Nvidia’s ‘G-SYNC Compatible Mode’ and AMD FreeSync Premium – with a 48 – 165Hz VRR range plus LFC assumed. A light matte anti-glare screen surface is included, with a 1000:1 static contrast ratio, 178°/178° viewing angles and 10-bit (8-bit + FRC) colour support. A flicker-free WLED backlight provides a 99% sRGB colour gamut and 350 cd/m² typical maximum luminance (400 cd/m² HDR peak). The 27″ variant (27AG500) has a specified 99% colour gamut but features a Nano IPS panel with ~98% DCI-P3 coverage – this may also be the case here. VESA DisplayHDR 400 support is included, allowing 10-bit colour processing and the potentially extended colour gamut to be put to good use. It doesn’t require a particularly high luminance by HDR standards or local dimming, however.
Low Blue Light (LBL) settings including ‘ComfortView’ feature to help provide a more relaxing viewing experience. A 1ms grey to grey response time is specified (approach with caution) along with a ‘Low Input Lag’ setting. An ‘UltraWide Game View’ setting is also included to enforce a 21:9 aspect ratio and enhance the Field of View (FOV) in many game titles. The included stand can be removed to make way for an alternative 100 x 100mm VESA compatible solution. It offers tilt and height (120mm or 4.72 inches) adjustment, alongside pivot into portrait. A blue ‘core’ surrounds the stand attachment point, but unlike with Odyssey G7 and G9 models no LED lighting is included. The ports face downwards and include; a 3.5mm headphone jack, HDMI 2.0, 1.2a+ (HDR feature set) and a DC power input (external ‘power brick’).
Further details can be found on the manufacturer’s website. Alternative variants (e.g. S32AG500) are also listed in some regions. Information on price and availability still to come.