Samsung S32AG520 with 165Hz WQHD IPS panel
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A 31.5″ 2560 x 1440 (WQHD or 1440p) IPS-type panel is used, more specifically the BOE MV315QHM-N50 IPS-ADS panel. This is accompanied by a 165Hz refresh rate along and Adaptive-Sync, including Nvidia’s ‘G-SYNC Compatible Mode’ and AMD FreeSync Premium – with a 48 – 165Hz VRR range plus LFC assumed. A light matte anti-glare screen surface is included, with a 1000:1 static contrast ratio, 178°/178° viewing angles and 10-bit (8-bit + FRC) colour support. A flicker-free WLED backlight provides a 99% sRGB colour gamut and 350 cd/m² typical maximum luminance (400 cd/m² HDR peak). The 27″ variant (27AG500) has a specified 99% colour gamut but features a Nano IPS panel with ~98% DCI-P3 coverage – a wide gamut may also feature here. VESA DisplayHDR 400 support is included, allowing 10-bit colour processing and the potentially extended colour gamut to be put to good use. It doesn’t require a particularly high luminance by HDR standards or local dimming, however.
Low Blue Light (LBL) settings including ‘ComfortView’ feature to help provide a more relaxing viewing experience. A 1ms grey to grey response time is specified (approach with caution) along with a ‘Low Input Lag’ setting. An ‘UltraWide Game View’ setting is also included to enforce a 21:9 aspect ratio and enhance the Field of View (FOV) in many game titles. The included stand can be removed to make way for an alternative 100 x 100mm VESA compatible solution. It offers tilt and height (120mm or 4.72 inches) adjustment, alongside pivot into portrait. A blue ‘core’ surrounds the stand attachment point, but unlike with Odyssey G7 and G9 models no LED lighting is included. The ports face downwards and include; a 3.5mm headphone jack, HDMI 2.0, 1.2a+ (HDR feature set) and a DC power input (external ‘power brick’).
Further details can be found on the manufacturer’s website. Alternative variants (e.g. S32AG500) are also listed in some regions. Information on price and availability still to come.