LG 34GP950G 180Hz G-SYNC Ultimate Nano IPS UltraWideAs an Amazon Associate I earn from qualifying purchases made using the “Buy” button at the bottom of this post. Where possible, you'll be redirected to your nearest store. Further information on supporting our work.
3440 x 1440 UltraWides provide benefits which some users really enjoy for both work and play. The LG 34GP950G (34GP950G-B owing to mainly black rear) is one such offering – and as a member of the UltraGear experience is focused on the gaming side of things. The monitor includes a Y-shaped stand with some plastic elements at the bottom for a little visual contrast. The top and side bezels are dual-stage, including a reasonably slim panel border flush with the rest of the screen plus a thin hard plastic outer component. The OSD (On Screen Display) is controlled by a central down-facing joystick, with an accompanying joystick used to control the ‘Sphere Lighting 2.0’ feature.
A 34″ 3440 x 1440 (21:9 UltraWide) LG Display Nano IPS panel features, with 1900R curve to slightly draw the user in. A light matte anti-glare screen surface, 1000:1 static contrast ratio and 178° horizontal and vertical viewing angles are included. A 180Hz (144Hz + internal factory overclock) refresh rate is supported alongside G-SYNC Ultimate. With a G-SYNC module providing the ‘full fat’ G-SYNC experience including variable overdrive and seamless experience throughout the entire VRR range. Adaptive-Sync is also supported via DP, allowing AMD GPUs to use ‘FreeSync’ for VRR support. The monitor is also factory calibrated, with 10-bit colour support via 8-bit + FRC dithering. A flicker-free WLED backlight provides 98% DCI-P3 coverage and a 450 cd/m² typical maximum luminance. Another focus of G-SYNC Ultimate models like this is an enhanced HDR experience, with the monitor responding to HDR10 content via VESA DisplayHDR 600. This allows it to put its 10-bit colour support and fairly generous gamut to good use, alongside luminance pulses to 600 cd/m²+ and local dimming. This uses 56-dimming zones so a fairly limited number compared to a more complex FALD solution, but will still provide a situational boost to contrast.
A 1ms grey to grey response time is specified – approach with caution. Whilst an integrated low input lag feature is included – Dynamic Action Sync (DAS). A ‘Reader Mode’ Low Blue Light (LBL) setting is also included to enhance viewing comfort, with gaming-specific features such as ‘Black Stabilizer’ (gamma enhancement to improve dark shade visibility), an FPS Counter (refresh rate display with G-SYNC active) and on-screen crosshair. The rear of the screen includes a ‘Sphere Lighting 2.0’ feature, a ring of RGB LEDs surrounding the stand attachment point. These can be customised in the OSD or using UltraGear Control Center. This lighting is relatively powerful, visible from the front as it illuminates the wall behind the screen. It includes ‘Sound Sync’ which allows it to react to sound passed through the monitor and ‘Video Sync’ which allows it to respond to content on the screen. The included stand attaches using a quick-release mechanism and includes tilt and height adjustment. It can be removed to reveal 100 x 100mm VESA holes. The ports face backwards in a recessed area to the right of the stand and include; DP 1.4, HDMI 2.0, 2 USB 3.0 ports (plus upstream), a 3.5mm headphone jack and DC power input (external ‘power brick’).
Further information can be found on the manufacturer’s website. The monitor is listed for ~$1300 USD.